Hi Chris, osgEarth may well not be a great fit for what you are after. osgOcean certainly should be on your shopping list, and for terrain/sea floor I would suggest pre-pocessing your source data with VirtualPlanetBuilder or programmatically or using a modeling tool.
Robert. On Thu, Jan 28, 2010 at 12:36 AM, Chris Innanen <[email protected]> wrote: > Hello, new OSG user here. > > I'm currently using osgEarth to display a small patch of terrain (from a > GeoTIF file) with elevation data in a Windows MFC application with a strong > focus on underwater views. > > It works to some extent, but the end result is touchy, low-res, and difficult > to maneuver through. Much of this is probably due to a lack of high > resolution elevation data from the FL target site (with image data that > matches resolution). But I'm also wondering if osgEarth is overkill for our > needs. > > We don't need the whole planet or massive database of landscape. All we need > is a small patch in high detail we can easily move a camera through and > directly convert lat/lon/elevation positions into the scene's x/y/z. This > conversion is why we went with osgEarth. But perhaps there's a simpler option? > > I'm just looking for a reality check on this from people in the know. I've > used other scene graph engines in the past (mainly Gamebryo) so I'm still > struggling with the differences in OSG. > > ~ Chris Innanen > ~ Nonsanity > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23305#23305 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

