Hi Chris,

osgEarth may well not be a great fit for what you are after.  osgOcean
certainly should be on your shopping list, and for terrain/sea floor I
would suggest pre-pocessing your source data with VirtualPlanetBuilder
or programmatically or using a modeling tool.

Robert.

On Thu, Jan 28, 2010 at 12:36 AM, Chris Innanen <[email protected]> wrote:
> Hello, new OSG user here.
>
> I'm currently using osgEarth to display a small patch of terrain (from a 
> GeoTIF file) with elevation data in a Windows MFC application with a strong 
> focus on underwater views.
>
> It works to some extent, but the end result is touchy, low-res, and difficult 
> to maneuver through. Much of this is probably due to a lack of high 
> resolution elevation data from the FL target site (with image data that 
> matches resolution). But I'm also wondering if osgEarth is overkill for our 
> needs.
>
> We don't need the whole planet or massive database of landscape. All we need 
> is a small patch in high detail we can easily move a camera through and 
> directly convert lat/lon/elevation positions into the scene's x/y/z. This 
> conversion is why we went with osgEarth. But perhaps there's a simpler option?
>
> I'm just looking for a reality check on this from people in the know. I've 
> used other scene graph engines in the past (mainly Gamebryo) so I'm still 
> struggling with the differences in OSG.
>
>  ~ Chris Innanen
>  ~ Nonsanity
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23305#23305
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to