Chris,

Can you be a little more specific about the problems you are running into?
Things like low-res source data and navigation are not necessarily functions
of the terrain engine.


Glenn Waldron : Pelican Mapping : +1.703.652.4791


On Wed, Jan 27, 2010 at 7:36 PM, Chris Innanen <[email protected]> wrote:

> Hello, new OSG user here.
>
> I'm currently using osgEarth to display a small patch of terrain (from a
> GeoTIF file) with elevation data in a Windows MFC application with a strong
> focus on underwater views.
>
> It works to some extent, but the end result is touchy, low-res, and
> difficult to maneuver through. Much of this is probably due to a lack of
> high resolution elevation data from the FL target site (with image data that
> matches resolution). But I'm also wondering if osgEarth is overkill for our
> needs.
>
> We don't need the whole planet or massive database of landscape. All we
> need is a small patch in high detail we can easily move a camera through and
> directly convert lat/lon/elevation positions into the scene's x/y/z. This
> conversion is why we went with osgEarth. But perhaps there's a simpler
> option?
>
> I'm just looking for a reality check on this from people in the know. I've
> used other scene graph engines in the past (mainly Gamebryo) so I'm still
> struggling with the differences in OSG.
>
>  ~ Chris Innanen
>  ~ Nonsanity
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23305#23305
>
>
>
>
>
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