Chris, Can you be a little more specific about the problems you are running into? Things like low-res source data and navigation are not necessarily functions of the terrain engine.
Glenn Waldron : Pelican Mapping : +1.703.652.4791 On Wed, Jan 27, 2010 at 7:36 PM, Chris Innanen <[email protected]> wrote: > Hello, new OSG user here. > > I'm currently using osgEarth to display a small patch of terrain (from a > GeoTIF file) with elevation data in a Windows MFC application with a strong > focus on underwater views. > > It works to some extent, but the end result is touchy, low-res, and > difficult to maneuver through. Much of this is probably due to a lack of > high resolution elevation data from the FL target site (with image data that > matches resolution). But I'm also wondering if osgEarth is overkill for our > needs. > > We don't need the whole planet or massive database of landscape. All we > need is a small patch in high detail we can easily move a camera through and > directly convert lat/lon/elevation positions into the scene's x/y/z. This > conversion is why we went with osgEarth. But perhaps there's a simpler > option? > > I'm just looking for a reality check on this from people in the know. I've > used other scene graph engines in the past (mainly Gamebryo) so I'm still > struggling with the differences in OSG. > > ~ Chris Innanen > ~ Nonsanity > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=23305#23305 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

