Hi, Robert. I plan to try out your solution next, but I upgraded to osgEarth 1.3 first, and now I'm getting an unexplained crash when initializing the camera.
Code: mViewer = new osgViewer::Viewer(); osgEarthUtil::EarthManipulator* manip = new osgEarthUtil::EarthManipulator; mViewer->setCameraManipulator( manip ); osgEarthUtil::Viewpoint target = manip->getViewpoint(); manip->setViewpoint( target, 3.0 ); It crashes in that last line, the setViewpoint. Switching back to the previous version of osgEarth, the crash goes away. I was setting up my own viewpoint, but even this simplified get-it-and-set-it version crashes. Once I can set the viewpoint close to my target location, I can start messing with the CullSettings, otherwise it starts too far from the planet for anything to be seen at all. If anyone has any ideas on the crash, I'd love to hear them, otherwise I'll have to stay with the older osgEarth. But I also have a general lack of knowledge about what are valid values for the camera's frustum. I tried just changing the near and far values while leaving the edges as they were, but that results in a rather stretched image. Can someone point me to a tutorial on how these values relate? I haven't yet found one that helps me. Thank you thank you... ~ Chris Innanen ~ Nonsanity [/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23547#23547 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

