robertosfield wrote:
> Hi Chris,
> 
> osgEarth may well not be a great fit for what you are after.  osgOcean
> certainly should be on your shopping list, and for terrain/sea floor I
> would suggest pre-pocessing your source data with VirtualPlanetBuilder
> or programmatically or using a modeling tool.
> 
> Robert.


Can osgEarth be used to provide the terrain for (as an example) a first or 
third person walking-around game? I'm guessing not, from what I've seen and 
from what osgEarth is typically used for. It's more of a big picture, top-down 
sort of display system.

Whereas VirtualPlanetBuilder can take the same data and create static "molded 
plastic" terrain chunks with (another assumption) adjustable mesh resolution 
that WOULD work for a walking-around sort of view.

As we need to model things on a sub-meter level, with free camera motion around 
them, having the static terrain VPB would provide DOES seem to be the way to go.

(And I'm sure osgOcean would look much better than my simple blue fog! :) )

 ~ Chris Innanen
 ~ Nonsanity

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