Hi Sukender,

You could try the osg::Geometry:copyToAndOptimize(Geometry& target); method.

Robert.


On Thu, Feb 18, 2010 at 12:32 PM, Sukender <[email protected]> wrote:
> Hi all,
>
> Is there a piece of code that duplicates normals (or colors, or any other 
> value of the same kind) to get BIND_PER_VERTEX instead of BIND_PER_PRIMITIVE, 
> BIND_PER_PRIMITIVE_SET, etc.?
> An out-the-box solution is prefered, of course! ;)
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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>
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