Hi Sukender,

you can write it your self, it;s easy. You iterate over the primitives and
update the normal array. You should use node visitor and apply that on all
geodes. Really simple piece of code

-Nick


On Thu, Feb 18, 2010 at 2:32 PM, Sukender <[email protected]> wrote:

> Hi all,
>
> Is there a piece of code that duplicates normals (or colors, or any other
> value of the same kind) to get BIND_PER_VERTEX instead of
> BIND_PER_PRIMITIVE, BIND_PER_PRIMITIVE_SET, etc.?
> An out-the-box solution is prefered, of course! ;)
>
> Cheers,
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
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