Mmmm... Okay, then I think I'll have to code the duplication... Thank you. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
----- "Robert Osfield" <[email protected]> a écrit : > On Thu, Feb 18, 2010 at 3:39 PM, Sukender <[email protected]> wrote: > > Thanks, but it does things about vertices and texcoords, but not > normals... (sigh) Or is it a recent change (= do I need to update to > the latest SVN revision)? > > osg::Geometry:copyToAndOptimize(Geometry& target) has been part of > the > OSG for a very long time, and has been largely untouched for most of > this. > > In the case normals I'm not sure there is an easy mapping without > duplicating vertices. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

