Mmmm... Okay, then I think I'll have to code the duplication...
Thank you.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Robert Osfield" <[email protected]> a écrit :

> On Thu, Feb 18, 2010 at 3:39 PM, Sukender <[email protected]> wrote:
> > Thanks, but it does things about vertices and texcoords, but not
> normals... (sigh) Or is it a recent change (= do I need to update to
> the latest SVN revision)?
> 
> osg::Geometry:copyToAndOptimize(Geometry& target) has been part of
> the
> OSG for a very long time, and has been largely untouched for most of
> this.
> 
> In the case normals I'm not sure there is an easy mapping without
> duplicating vertices.
> 
> Robert.
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