Hi Nick,

The reasoning behind this is that I want to capture flyover video and have 
reproducibility of my captures.  Using the current APM, the captures would be dependent 
on the FPS performance of my machine and if it varies during capturing, my video will 
look "off".  If I interpolate based on frames, then regaurdless of the fps, all 
frames will be exactly the same and evenly spaced.

Instead of doing this, you could just manipulate the Viewer's FrameStamp so that SimulationTime advances exactly say 16.66666 ms each frame independently of the performance of your rendering. This would be less intrusive than changing the AnimationPathManipulator.

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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