Hi Nick,

I see the class you are talking about, do you know of any examples that uses 
this feature?

Not really, but it should be pretty simple... Before viewer->frame() in your frame loop, get the frame stamp using viewer->getViewerFrameStamp() and call setSimulationTime(getSimulationTime() + 0.016666666); on it...

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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