Hi Nick,
I see the class you are talking about, do you know of any examples that uses this feature?
Not really, but it should be pretty simple... Before viewer->frame() in your frame loop, get the frame stamp using viewer->getViewerFrameStamp() and call setSimulationTime(getSimulationTime() + 0.016666666); on it...
J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

