Hi Nick,
I changed the code from:Code: _eventQueue->frame( getFrameStamp()->getReferenceTime() ); to: Code: _eventQueue->frame( getFrameStamp()->getSimulationTime() );
Instead of changing osgViewer itself, why don't you just set the framestamp's reference time to be equal to the simulation time you're setting in your frame loop?
J-S _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

