Hi Robert, unfortunately i have to use older version of osg because currenty i am fixing bugs of one our simulators which is developed in 2007and 2008. we implemented this simulator in delta3D 1.4 which uses the older version of osg. i want to upgrade this system to the newer versions but i am afraid of getting many errors. there are many changes between versions like producer.
that's why i am trying to find some backward compatible solution... On Mon, Mar 15, 2010 at 2:31 PM, Robert Osfield <[email protected]>wrote: > HI Ufuk, > > Is there a reason that you are using a version of the OSG so many > years out of date? > > In very old versions of the OSG there was a problem under Windows with > osgconv attempting to create a graphics context due a crappy windows > issue of the MS compiler not pulling in symbols that it should have, > the only work around is to explicitly reference these symbols. Modern > versions of the OSG has this hack in them to workaround the Windows > problem. > > Robert. > > On Mon, Mar 15, 2010 at 12:20 PM, Ufuk Gun <[email protected]> wrote: > > Hi, > > i have .ive models which are created in ~osg::2.2.0. i realized that > there > > are textures which are not 2^n size in these models. > > normally i call this command: > >>> osgconv --compressed model.ive model.ive > > but when i compress it, i can not open this model with the old version of > > osg. it says: > >>> The version found in the file is newer than this library can handle. > > then i tried to compress models with version 2.2.0 but this time i got > this > > error: > >>> Failed to create pbuffer, failing back to normal graphics window. > >>> Error: Unable to create graphis context - cannot run compression > >>> Data written to 'model.ive'. > > do you have any advice about this situation. how can i compress my .ive > > files. > > i thougt i can convert them to .osg format but this time textures are > lost. > > then i tried to get images from .ive file in order to put them near the > .osg > > file but i could not get any image. > > any advice would be great. > > thanks... > > -- > > Ufuk Gün > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ufuk Gün
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