Hi Robert,
unfortunately i have to use older version of osg because currenty i am
fixing bugs of one our simulators which is developed in 2007and 2008.
we implemented this simulator in delta3D 1.4 which uses the older version of
osg.
i want to upgrade this system to the newer versions but i am afraid of
getting many errors.
there are many changes between versions like producer.

that's why i am trying to find some backward compatible solution...

On Mon, Mar 15, 2010 at 2:31 PM, Robert Osfield <[email protected]>wrote:

> HI Ufuk,
>
> Is there a reason that you are using a version of the OSG so many
> years out of date?
>
> In very old versions of the OSG there was a problem under Windows with
> osgconv attempting to create a graphics context due a crappy windows
> issue of the MS compiler not pulling in symbols that it should have,
> the only work around is to explicitly reference these symbols.  Modern
> versions of the OSG has this hack in them to workaround the Windows
> problem.
>
> Robert.
>
> On Mon, Mar 15, 2010 at 12:20 PM, Ufuk Gun <[email protected]> wrote:
> > Hi,
> > i have .ive models which are created in ~osg::2.2.0. i realized that
> there
> > are textures which are not 2^n size in these models.
> > normally i call this command:
> >>> osgconv --compressed model.ive model.ive
> > but when i compress it, i can not open this model with the old version of
> > osg. it says:
> >>> The version found in the file is newer than this library can handle.
> > then i tried to compress models with version 2.2.0 but this time i got
> this
> > error:
> >>> Failed to create pbuffer, failing back to normal graphics window.
> >>> Error: Unable to create graphis context - cannot run compression
> >>> Data written to 'model.ive'.
> > do you have any advice about this situation. how can i compress my .ive
> > files.
> > i thougt i can convert them to .osg format but this time textures are
> lost.
> > then i tried to get images from .ive file in order to put them near the
> .osg
> > file but i could not get any image.
> > any advice would be great.
> > thanks...
> > --
> > Ufuk Gün
> >
> > _______________________________________________
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> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
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-- 
Ufuk Gün
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