Hi Robert,

Yes, this is an another option for this case. i will check if there is a
huge difference or not.
if not i may write a bug fix to 2.2.

thanks Robert...

On Mon, Mar 15, 2010 at 4:15 PM, Robert Osfield <[email protected]>wrote:

> Hi Ufuk,
>
> An option you have open to your is to backport fixes to the OSG to
> your version of the OSG - this is one of the strengths of the open
> source.  Just do a diff between osgconv in later versions of the OSG
> with what you have, it may well compile directly.
>
> Robert.
>
> On Mon, Mar 15, 2010 at 12:47 PM, Ufuk Gun <[email protected]> wrote:
> > Hi Robert,
> > unfortunately i have to use older version of osg because currenty i am
> > fixing bugs of one our simulators which is developed in 2007and 2008.
> > we implemented this simulator in delta3D 1.4 which uses the older version
> of
> > osg.
> > i want to upgrade this system to the newer versions but i am afraid of
> > getting many errors.
> > there are many changes between versions like producer.
> > that's why i am trying to find some backward compatible solution...
> >
> > On Mon, Mar 15, 2010 at 2:31 PM, Robert Osfield <
> [email protected]>
> > wrote:
> >>
> >> HI Ufuk,
> >>
> >> Is there a reason that you are using a version of the OSG so many
> >> years out of date?
> >>
> >> In very old versions of the OSG there was a problem under Windows with
> >> osgconv attempting to create a graphics context due a crappy windows
> >> issue of the MS compiler not pulling in symbols that it should have,
> >> the only work around is to explicitly reference these symbols.  Modern
> >> versions of the OSG has this hack in them to workaround the Windows
> >> problem.
> >>
> >> Robert.
> >>
> >> On Mon, Mar 15, 2010 at 12:20 PM, Ufuk Gun <[email protected]> wrote:
> >> > Hi,
> >> > i have .ive models which are created in ~osg::2.2.0. i realized that
> >> > there
> >> > are textures which are not 2^n size in these models.
> >> > normally i call this command:
> >> >>> osgconv --compressed model.ive model.ive
> >> > but when i compress it, i can not open this model with the old version
> >> > of
> >> > osg. it says:
> >> >>> The version found in the file is newer than this library can handle.
> >> > then i tried to compress models with version 2.2.0 but this time i got
> >> > this
> >> > error:
> >> >>> Failed to create pbuffer, failing back to normal graphics window.
> >> >>> Error: Unable to create graphis context - cannot run compression
> >> >>> Data written to 'model.ive'.
> >> > do you have any advice about this situation. how can i compress my
> .ive
> >> > files.
> >> > i thougt i can convert them to .osg format but this time textures are
> >> > lost.
> >> > then i tried to get images from .ive file in order to put them near
> the
> >> > .osg
> >> > file but i could not get any image.
> >> > any advice would be great.
> >> > thanks...
> >> > --
> >> > Ufuk Gün
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > [email protected]
> >> >
> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> >
> >> _______________________________________________
> >> osg-users mailing list
> >> [email protected]
> >>
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> >
> >
> >
> > --
> > Ufuk Gün
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> _______________________________________________
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>



-- 
Ufuk Gün
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