Hi Robert, Yes, this is an another option for this case. i will check if there is a huge difference or not. if not i may write a bug fix to 2.2.
thanks Robert... On Mon, Mar 15, 2010 at 4:15 PM, Robert Osfield <[email protected]>wrote: > Hi Ufuk, > > An option you have open to your is to backport fixes to the OSG to > your version of the OSG - this is one of the strengths of the open > source. Just do a diff between osgconv in later versions of the OSG > with what you have, it may well compile directly. > > Robert. > > On Mon, Mar 15, 2010 at 12:47 PM, Ufuk Gun <[email protected]> wrote: > > Hi Robert, > > unfortunately i have to use older version of osg because currenty i am > > fixing bugs of one our simulators which is developed in 2007and 2008. > > we implemented this simulator in delta3D 1.4 which uses the older version > of > > osg. > > i want to upgrade this system to the newer versions but i am afraid of > > getting many errors. > > there are many changes between versions like producer. > > that's why i am trying to find some backward compatible solution... > > > > On Mon, Mar 15, 2010 at 2:31 PM, Robert Osfield < > [email protected]> > > wrote: > >> > >> HI Ufuk, > >> > >> Is there a reason that you are using a version of the OSG so many > >> years out of date? > >> > >> In very old versions of the OSG there was a problem under Windows with > >> osgconv attempting to create a graphics context due a crappy windows > >> issue of the MS compiler not pulling in symbols that it should have, > >> the only work around is to explicitly reference these symbols. Modern > >> versions of the OSG has this hack in them to workaround the Windows > >> problem. > >> > >> Robert. > >> > >> On Mon, Mar 15, 2010 at 12:20 PM, Ufuk Gun <[email protected]> wrote: > >> > Hi, > >> > i have .ive models which are created in ~osg::2.2.0. i realized that > >> > there > >> > are textures which are not 2^n size in these models. > >> > normally i call this command: > >> >>> osgconv --compressed model.ive model.ive > >> > but when i compress it, i can not open this model with the old version > >> > of > >> > osg. it says: > >> >>> The version found in the file is newer than this library can handle. > >> > then i tried to compress models with version 2.2.0 but this time i got > >> > this > >> > error: > >> >>> Failed to create pbuffer, failing back to normal graphics window. > >> >>> Error: Unable to create graphis context - cannot run compression > >> >>> Data written to 'model.ive'. > >> > do you have any advice about this situation. how can i compress my > .ive > >> > files. > >> > i thougt i can convert them to .osg format but this time textures are > >> > lost. > >> > then i tried to get images from .ive file in order to put them near > the > >> > .osg > >> > file but i could not get any image. > >> > any advice would be great. > >> > thanks... > >> > -- > >> > Ufuk Gün > >> > > >> > _______________________________________________ > >> > osg-users mailing list > >> > [email protected] > >> > > >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > >> > > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > -- > > Ufuk Gün > > > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Ufuk Gün
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