Chris wrote:
Hi,

I'd like some advice on using OSG for rendering many dynamic objects:

I've got an app where as many as 10,000 objects (of 200 vertices each) may or may not be updated each frame. Perhaps about 10% of the objects would update on the average frame, but all of them could conceivably require it.

Are the objects all exactly the same (and you just need to move them)? If so, you could use instanced rendering (a la the osgdrawinstanced example).

--"J"

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to