Chris Chan wrote:
Anyway, no matter what I choose, I'd still like to know if I should double buffer, either by glBufferData(0) or physically using two VBOs in a ping-pong scheme.
I don't know the answer to that. If it were me, I'd try just single-buffered first, and then implement the double-buffer later if you find that you need it.
--"J" _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org