Chris Chan wrote:
Anyway, no matter what I choose, I'd still like to know if I should double 
buffer, either by glBufferData(0) or physically using two VBOs in a ping-pong 
scheme.

I don't know the answer to that. If it were me, I'd try just single-buffered first, and then implement the double-buffer later if you find that you need it.

--"J"

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