> > Are the objects all exactly the same (and you just need to move them)? > If so, you could use instanced rendering (a la the osgdrawinstanced > example). >
Hi, They aren't all exactly the same,but each one is a copy of one in a palette of less than 500 "protoype" meshes. Yeah, I could just render per instance, but that would penalize the set of static instances that could be pre-transformed and rendered as a big non-instanced chunk. I can't precompute that set it because it changes gradually over time (as instances transition to static or dynamic and back again). See point (d) in my earlier reply for my current solution to this. Chris ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25729#25729 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

