> 
> Are the objects all exactly the same (and you just need to move them)?
> If so, you could use instanced rendering (a la the osgdrawinstanced
> example). 
> 


Hi, 

They aren't all exactly the same,but each one is a copy of one in a palette of 
less than 500 "protoype" meshes. 

Yeah, I could just render per instance, but  that would penalize the set of 
static instances that could be pre-transformed and rendered as a big 
non-instanced chunk. I can't precompute that set it because it changes 
gradually over time (as instances transition to static or dynamic and back 
again). See point (d) in my earlier reply for my current solution to this.

Chris

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