> Not sure if it's totally feasible, but your comment about > "prototype" meshes made me think of using a geometry shader to look up > vertices/indices from texture memory in a geometry shader and emit > primitives from there. >
Yes, that's a good idea; but I didn't want to rely on geometry shaders either. I'm actually developing something that I want to have decent performance on a tablet PC, and my new Tablet's GL driver doesn't even have GS. Though I wonder if maybe hardware instancing is more ubiquitous these days than I think ? Thanks for your help :) Chris[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25738#25738 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

