> Not sure if it's totally feasible, but your comment about
> "prototype" meshes made me think of using a geometry shader to look up
> vertices/indices from texture memory in a geometry shader and emit
> primitives from there.
> 


Yes, that's a good idea; but I didn't want to rely on geometry shaders either. 
I'm actually developing something that I want to have decent performance on a 
tablet PC, and my new Tablet's GL driver doesn't even have GS.

Though I wonder if maybe hardware instancing is more ubiquitous these days than 
I think ? 

Thanks for your help :)


Chris[/quote]

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http://forum.openscenegraph.org/viewtopic.php?p=25738#25738





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