Hi

This may depend on the format your loading from, it maybe that the
loader its self is triangulating the data, and if the loader is also
passing the created nodes through the optimizer I believe that will be
trying to create triangular meshes by default. If it's just the
optimizer you should be able tell the optimizer not to do that, if it's
the loader then that's something that may need to addressed in the
loader code itself


Gordon Tomlinson
Product Manager 3d Technology & Project Wyvern
Overwatch(r)
An Operating Unit of Textron Systems

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Dario
Minieri
Sent: Monday, April 19, 2010 2:59 PM
To: [email protected]
Subject: Re: [osg-users] Untriangulate Meshes...

Hi Gordon

Simply, if I have a model with mesh consisting of polygons with 4
vertices (no others n-gons), it must necessarily be triangulated? The
osgViewer always shows the triangulated models even though they are not
originally.

Many thanks

Best Regards


Tomlinson, Gordon wrote:
> What do you define a 'untriangolate mesh' to be ?
> 
> 
> 
> Gordon Tomlinson
> Product Manager 3d Technology & Project Wyvern
> Overwatch(r)
> An Operating Unit of Textron Systems
> 
> -----Original Message-----
> From: 
> [mailto:] On Behalf Of Dario
> Minieri
> Sent: Monday, April 19, 2010 10:11 AM
> To: 
> Subject:  Untriangulate Meshes...
> 
> Hi,
> 
> Sorry for my noob question: OSG is unable to handle untriangolate
> meshes?
> 
> Thank you!
> 
> Cheers,
> Dario
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=26947#26947
> 
> 
> 
> 
> 
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26961#26961





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