Hi Dario, no the FBX reader doesn't necessarily have to triangulate the mesh, I just wrote it that way (a) for simplicity and (b) because triangle lists are faster to render than separate polygons. Presumably you're viewing the model in wireframe - are the extra lines a major issue for your application?
On 19 April 2010 19:59, Dario Minieri <para...@cheapnet.it> wrote: > Hi Gordon > > Simply, if I have a model with mesh consisting of polygons with 4 vertices > (no others n-gons), it must necessarily be triangulated? The osgViewer > always shows the triangulated models even though they are not originally. > > Many thanks > > Best Regards > > > Tomlinson, Gordon wrote: > > What do you define a 'untriangolate mesh' to be ? > > > > > > > > Gordon Tomlinson > > Product Manager 3d Technology & Project Wyvern > > Overwatch(r) > > An Operating Unit of Textron Systems > > > > -----Original Message----- > > From: > > [mailto:] On Behalf Of Dario > > Minieri > > Sent: Monday, April 19, 2010 10:11 AM > > To: > > Subject: Untriangulate Meshes... > > > > Hi, > > > > Sorry for my noob question: OSG is unable to handle untriangolate > > meshes? > > > > Thank you! > > > > Cheers, > > Dario > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=26947#26947 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > > g > > _______________________________________________ > > osg-users mailing list > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ------------------ > > Post generated by Mail2Forum > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=26961#26961 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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