HI Carlo,

On Tue, Jun 1, 2010 at 11:46 PM, Carlo del Mundo <[email protected]> wrote:
> * I moved from a Windows VC++ 2008 environment to a linux environment.  What 
> is the preferred IDE/Software used to create OSG programs? I can't imagine 
> anyone writing code using terminal exclusively.

Back in the nineties I used to use IDE for all programming, but
increasingly found them too limiting, frustrating and unproductive to
use.  The IDE's I was using back then was VisualStudio and SGI's
CaseVision tools.  I've dabbled with various IDE's since then but have
so far come away unimpressed.

These days (for the last decade or so) I now use KDE's kate for
editing, and the console for running apps, and gdb for debugging when
I have to - i.e. I need a stack trace and need to query variables.  I
only use gdb a couple of times a week though so it's primitive
interface isn't an issue.   The other tools I use are xxdiff for
source file comparisons, cmake for build, subversion for version
control, and then standard unix tools like find/sed/grep.

So lots of separate tools, each of which is close to best of breed.

> * Out of curiousity, I ran the examples on a Intel Core Duo laptop.  It 
> lagged.  Motion wasn't fluid.  Is video rendering CPU intensive or video card 
> intensive?

Almost all the OSG examples will be GPU limited in some way.

Robert.
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