Carlo del Mundo wrote:
Hi all,
I have successfully installed and played around with numerous OSG examples
which leads me to a number of questions:
* CMake is used for installing OSG from source. Is CMake exclusively used to
compile OSG programs (.cpp source files)? According to the QuickStartGuide, I
succesfully used g++ to compile a .cpp file into binary code and ran it fine
there. My question: do we use CMake other than compiling OSG source?
CMake is required to compile the OSG libraries from source.
You can also use CMake for your own code (it can certainly be useful if
you want to write cross-platform code), but it's not necessary.
* I moved from a Windows VC++ 2008 environment to a linux environment. What is the preferred IDE/Software used to create OSG programs? I can't imagine anyone writing code using terminal exclusively.
Personally, all I use is vi for editing, gcc and scons for compiling ,
and gdb for debugging. My favorite IDE is a command line. A lot of
people work quite efficiently this way.
However, there are a number of IDE's out there that work in Linux.
Eclipse and NetBeans are two of the more popular free IDE's.
* Out of curiousity, I ran the examples on a Intel Core Duo laptop. It lagged.
Motion wasn't fluid. Is video rendering CPU intensive or video card intensive?
For the most part, you're going to want a decent graphics card when
using the OSG.
--"J"
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