On Wed, 2010-06-02 at 12:02 -0400, Jason Daly wrote: > Carlo del Mundo wrote: > > Hi all, > > > > I have successfully installed and played around with numerous OSG examples > > which leads me to a number of questions: > > > > * CMake is used for installing OSG from source. Is CMake exclusively used > > to compile OSG programs (.cpp source files)? According to the > > QuickStartGuide, I succesfully used g++ to compile a .cpp file into binary > > code and ran it fine there. My question: do we use CMake other than > > compiling OSG source? > > > > CMake is required to compile the OSG libraries from source. > > You can also use CMake for your own code (it can certainly be useful if > you want to write cross-platform code), but it's not necessary. > > > > * I moved from a Windows VC++ 2008 environment to a linux environment. > > What is the preferred IDE/Software used to create OSG programs? I can't > > imagine anyone writing code using terminal exclusively. > > > > Personally, all I use is vi for editing, gcc and scons for compiling , > and gdb for debugging. My favorite IDE is a command line. A lot of > people work quite efficiently this way. > > However, there are a number of IDE's out there that work in Linux. > Eclipse and NetBeans are two of the more popular free IDE's. > > Emacs - the _original_ IDE ;-)
Don _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

