Hello. I'm working on configuring a cave-like device using OSG. The device has 3 walls along side each other, the two on the outside rotated in about 30 degrees. To account for this, I tried rotating the slave camera's that display to the outside screens but this doesn't seem to work. Instead it clips the image and I get a strange view-slot on the rotated screens. I am rotating them by rotating rotating the projection matrix when I create the slave camera's. This is clearly not working. Can someone point me in the right direction? Thanks
------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29222#29222 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

