Hello.

I'm working on configuring a cave-like device using OSG.  The device has 3 
walls along side each other, the two on the outside rotated in about 30 
degrees.  To account for this, I tried rotating the slave camera's that display 
to the outside screens but this doesn't seem to work.  Instead it clips the 
image and I get a strange view-slot on the rotated screens.  I am rotating them 
by rotating rotating the projection matrix when I create the slave camera's.  
This is clearly not working.  Can someone point me in the right direction?
Thanks

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http://forum.openscenegraph.org/viewtopic.php?p=29222#29222





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