Nick,

What's your platform? We posted some VS2008 32-bit binaries to the VR Juggler mailing list not very long ago.

-Todd

On 6/21/2010 3:35 PM, nick waller wrote:
We were hoping to do it without VR Juggler because we had issues getting it to 
run on our systems, but it looks like we are just going to have to bite the 
bullet and see if we can't get it to run.

Thanks



Todd J. Furlong wrote:
Hi Nick,

This is usually where I chime in and say that we use VR Juggler
(http://code.google.com/p/vrjuggler/) with OSG for displays like that.
VR Juggler handles things like view frustum calculations, clustering,
and input device management.

Regards,
Todd

On 6/21/2010 12:54 PM, nick waller wrote:

Hello.

I'm working on configuring a cave-like device using OSG.  The device has 3 
walls along side each other, the two on the outside rotated in about 30 
degrees.  To account for this, I tried rotating the slave camera's that display 
to the outside screens but this doesn't seem to work.  Instead it clips the 
image and I get a strange view-slot on the rotated screens.  I am rotating them 
by rotating rotating the projection matrix when I create the slave camera's.  
This is clearly not working.  Can someone point me in the right direction?
Thanks

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