Hi Nick,
This is usually where I chime in and say that we use VR Juggler
(http://code.google.com/p/vrjuggler/) with OSG for displays like that.
VR Juggler handles things like view frustum calculations, clustering,
and input device management.
Regards,
Todd
On 6/21/2010 12:54 PM, nick waller wrote:
Hello.
I'm working on configuring a cave-like device using OSG. The device has 3
walls along side each other, the two on the outside rotated in about 30
degrees. To account for this, I tried rotating the slave camera's that display
to the outside screens but this doesn't seem to work. Instead it clips the
image and I get a strange view-slot on the rotated screens. I am rotating them
by rotating rotating the projection matrix when I create the slave camera's.
This is clearly not working. Can someone point me in the right direction?
Thanks
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29222#29222
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