Hi Nick,

It should be simply a case of setting up the slave cameras with the
correct view and projection matrices.  An example of the setting up
cube rendering can be found in src/osgViewer/View.cpp's
View::setUpViewFor3DSphericalDisplay(..), this has 6 slave cameras,
and an extra slave camera for doing distortion correction - your own
needs will be simpler than this as you not need to do render to
texture.  Also have a look at the osgwindows example for a simpler
example of two slave cameras.

Robert.

On Mon, Jun 21, 2010 at 5:54 PM, nick waller <[email protected]> wrote:
> Hello.
>
> I'm working on configuring a cave-like device using OSG.  The device has 3 
> walls along side each other, the two on the outside rotated in about 30 
> degrees.  To account for this, I tried rotating the slave camera's that 
> display to the outside screens but this doesn't seem to work.  Instead it 
> clips the image and I get a strange view-slot on the rotated screens.  I am 
> rotating them by rotating rotating the projection matrix when I create the 
> slave camera's.  This is clearly not working.  Can someone point me in the 
> right direction?
> Thanks
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=29222#29222
>
>
>
>
>
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