We were hoping to do it without VR Juggler because we had issues getting it to 
run on our systems, but it looks like we are just going to have to bite the 
bullet and see if we can't get it to run.  

Thanks



Todd J. Furlong wrote:
> Hi Nick,
> 
> This is usually where I chime in and say that we use VR Juggler 
> (http://code.google.com/p/vrjuggler/) with OSG for displays like that. 
> VR Juggler handles things like view frustum calculations, clustering, 
> and input device management.
> 
> Regards,
> Todd
> 
> On 6/21/2010 12:54 PM, nick waller wrote:
> 
> > Hello.
> > 
> > I'm working on configuring a cave-like device using OSG.  The device has 3 
> > walls along side each other, the two on the outside rotated in about 30 
> > degrees.  To account for this, I tried rotating the slave camera's that 
> > display to the outside screens but this doesn't seem to work.  Instead it 
> > clips the image and I get a strange view-slot on the rotated screens.  I am 
> > rotating them by rotating rotating the projection matrix when I create the 
> > slave camera's.  This is clearly not working.  Can someone point me in the 
> > right direction?
> > Thanks
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=29222#29222
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
> _______________________________________________
> osg-users mailing list
> 
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 
>  ------------------
> Post generated by Mail2Forum


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29231#29231





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to