Hi Ting,

On Fri, Jul 16, 2010 at 2:16 AM, ting zhang <[email protected]> wrote:
> Do you know what kind of technique is used in the runtime generation. I 
> analysed osgTerrain, unfortunately,  I cannot find any runtime generation 
> techniques of terrains in osgTerrain, am I right?

There is only one "technique" available in osgTerrain right now - the
osgTerrain::GeometryTechnique which is a brute force tessellation of
the tiles, where a regular grid is generated, and only very simple
down sampling is provided in the form of a coarser regular grid.

The design of osgTerrain is that it allows you to provide your own
custom TerrainTechnique so you can implement any tessellation approach
you want.

Robert.
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