Hi David, I'm kind of intrigued... do you have some stripped-down example code which reproduces the problem, so we can poke around with it? There are a number of things which *could* be going on (in my imagination if not in reality or not if I knew more about OSG - I'm learning every day though!), but based only on what you've said I don't have meaningful input - but if you could make a small reproducible app, that would be fun to play with and perhaps shed some light on it. (I've solved many a self-generated issue before even asking anyone else while trying to reduce my code to bare essentials, so perhaps that's a worthy step regardless.)
Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30950#30950 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

