David Glenn wrote:
stateset->setMode(GL_DEPTH_TEST, GL_ALWAYS);

GL_ALWAYS is not a valid StateAttribute mode, so I'm not sure what the effect of this call would be.

As you can see, I still see that hole and now the backside of my grid that was 
hidden before.

If you got that same hole in the line geometry when you disabled the depth test, then that indicates it is not the depth buffer that's causing the problem. Your earlier suspicion that it is somehow clipping is probably right.
   -Paul

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