Paul Martz wrote: > Well, that disables the depth test, but disabling the depth test versus > setting > the test to ALWAYS should be the same net effect as far as this particular > test > is concerned. > -Paul > >
Well, that was the only OSG reference that I could find. However I did try: Code: stateset->setMode(GL_DEPTH_TEST, GL_ALWAYS); that seemed to work the same. Anyway Here is a picture of the results. [Image: http://www.dglenn.com/osgpics/test_example_1-1.png ] As you can see, I still see that hole and now the backside of my grid that was hidden before. D Glenn ------------------------ D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30997#30997 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

