Greetings Paul! I think I figured it out - or at least it seems to work for now!
Apparently when I was setting up my camera, I used the following code: Code: planview->getCamera()->setProjectectionMatrixAsPerspective(45.0f, static_cast<double>(ui->frame->width())/static_cast<double>(ui->frame->height()), 0.0001f, 1000000.0f); planview->getCamera()->setNearFarRatio(0.0001f); Then for some reason I added: Code: planview->getCamera()->setComputeNearFarMode(osg::CullSettings::COMPUTE_NEAR_FAR_USING_PRIMITIVES); I commented out that line of code and the hole disappeared. I can zoom in on a line as it doesn’t disappear. So, I'm not sure if I needed it or not! ... D Glenn ------------------------ D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31003#31003 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

