Hi,
I get it by :
Code:
osg::Vec3f eye;
osg::Vec3f center;
osg::Vec3f up;
getCamera()->getViewMatrixAsLookAt(eye, center, up);
if(!aniModel->getAvatar()->getOrCreateStateSet()->getUniform("eyePosition")->setElement(0,osg::Vec3(eye._v[0],eye._v[1],eye._v[2])))
osg::notify(osg::WARN) << "Update eyePosition: can't set uniform at
" << 0 << " elements" << std::endl;
Thanks your answer!
Cheers,
Aitor[/quote]
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http://forum.openscenegraph.org/viewtopic.php?p=32231#32231
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