the viewer by default is attaching a light. Setup your viewer with NO_LIGHT (or something like that, look in the code), and then create and control your own light
-Nick On Mon, Oct 4, 2010 at 11:19 AM, Aitor Ardanza <[email protected]> wrote: > > ledocc wrote: > > > > bug fix: > > - ViewDirection = normalize(eyePosition - fvObjectPosition.xyz); > > + ViewDirection = normalize( - fvObjectPosition.xyz); > > > > I already had tried before, but does not solve the problem. > If you disable the shader, with the standard osg lighting, gives me no > problems, the model normals are well. > > If approached the camera at a distance close enough to the model, > everything is fine, but if you walk away a bit, whole model is lit > regardless of the position of the light ... > > Thanks for the answer! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=32342#32342 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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