Hi Oliver,

Juan provides an example of how to do it, but doesn't specifically say
how it works - the key is creating a pbuffer graphics context to
assign to the viewer so it can use this for render.  A pbuffer is an
off screen Pixel Buffer that can be used in place of a conventional on
screen window.

Robert.

On Tue, Nov 30, 2010 at 10:25 AM, Oliver Neumann <[email protected]> wrote:
> Hi,
>
> I'm trying to render scenes into a buffer (e.g. an osg::Image). There are 
> multiple demos and examples about this (e.g. example_osgscreencapture) but 
> they all require some sort of visible viewer to work. I'd like a console 
> application that does not display any windows.
>
> Is there a class/working example that allows this?
>
> I tried the osgViewer::setUpViewerAsEmbeddedInWindow method but calling 
> viewer.frame() produces many errors. It seems as OpenGL is not initialized 
> here at all.
>
> Thank you!
>
> Cheers,
> Oliver
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=34250#34250
>
>
>
>
>
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