Hi Oliver,

On Wed, Dec 1, 2010 at 8:57 AM, Oliver Neumann <z0...@yahoo.com> wrote:
> It results in the same error if I comment out the setThreadingModel call, no 
> matter if I use frame() or run(). Btw, I'm using osg v2.8.3.
> I compile Juan's code using the official libraries from 
> http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8.3/binaries/Windows/VisualStudio8/
> and as Robert said, it's working thread safe in a standard graphics window.

I would suggest that perhaps it might appear to be working safe with a
standard graphics window, but could still be thread unsafe, you just
haven't hit the problem timing.

> If Robert is still reading this thread, is this a known issue with a solution 
> or do I have to write a bug report?

Well the problem is most likely in the way you are using the OSG, or
perhaps using an OpenGL driver that doesn't support pbuffers, if you
want to write a bug report for your own app for you own purposes then
fine.  As things stand it doesn't sound likely that it's an OSG bug.

If you really do think you've come across an OSG bug then the thing to
do is to write a small example, or modify one of the existing OSG
examples to reproduce the problem then post this.  Then others can
test the problem out first hand.  It could still be a bug in the what
you are trying to do, but others will be able to spot this and point
you at the problem.

Robert.
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