Hi Oliver, A pbuffer is like any other graphics context, it shouldn't be a problem to run the application multi-threaded with pbuffer if it is already working thread safe with a standard graphics window. However, your own code might not be using the OSG in a safe way.
Robert. On Tue, Nov 30, 2010 at 4:55 PM, Oliver Neumann <[email protected]> wrote: > Hi Juan, > > Thanks for the demo code. It runs without a problem. I found the critical > line: > > viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); > > If i comment it out, the demo code crashes with the same error text as above. > Very weird... > I tried to add this line to my code, but I still have some minor bugs to fix. > Appart from that, is it possible to run a hidden viewer in a multithreaded > fashion? > > Greetings, > Oliver > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=34270#34270 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

