Hi Robert Great to hear the IOS support is now in the trunk, I wasn't liking git too much :).
I built the latest trunk yesterday on Windows 7 using Visual Studio 2008, all seemed to be fine and my own app is still functioning as expected. Also gave the fbx plugin and osgAnimationViewer a quick test which worked as well. I'll move onto osx and ios tomorrow. I did want to raise one issue with the Texture objects being released from my NPOT subloadcallback, this is also effecting osgArt so I know others will be looking for a fix. If you check out this post http://www.mail-archive.com/[email protected]/msg44349.html I found the problem, around line 157 of texture2d.cpp but need the subloadcallback to be able to override the release if the texture and image are different sizes. i.e. I don't want them to match sizes, my image is always smaller then the texture space. You added the generateTextureObject function to the subloadcallback so perhaps a shouldReleaseTextureObject could be added also? Cheers Tom
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