Hi Robert

Great to hear the IOS support is now in the trunk, I wasn't liking git too
much :).

I built the latest trunk yesterday on Windows 7 using Visual Studio 2008,
all seemed to be fine and my own app is still functioning as expected. Also
gave the fbx plugin and osgAnimationViewer a quick test which worked as
well. I'll move onto osx and ios tomorrow.

I did want to raise one issue with the Texture objects being released from
my NPOT subloadcallback, this is also effecting osgArt so I know others will
be looking for a fix. If you check out this post

http://www.mail-archive.com/[email protected]/msg44349.html

I found the problem, around line 157 of texture2d.cpp but need the
subloadcallback to be able to override the release if the texture and image
are different sizes. i.e. I don't want them to match sizes, my image is
always smaller then the texture space. You added the generateTextureObject
function to the subloadcallback so perhaps a shouldReleaseTextureObject
could be added also?

Cheers
Tom
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to