Hi Thomas,

On Wed, Dec 1, 2010 at 11:10 PM, Thomas Hogarth
<[email protected]> wrote:
> I did want to raise one issue with the Texture objects being released from
> my NPOT subloadcallback, this is also effecting osgArt so I know others will
> be looking for a fix. If you check out this post
> http://www.mail-archive.com/[email protected]/msg44349.html
> I found the problem, around line 157 of texture2d.cpp but need the
> subloadcallback to be able to override the release if the texture and image
> are different sizes. i.e. I don't want them to match sizes, my image is
> always smaller then the texture space. You added the generateTextureObject
> function to the subloadcallback so perhaps a shouldReleaseTextureObject
> could be added also?

This sounds rather too hacky workaround to what should probably be
amendments elsewhere.

Could you modify one of the existing OSG examples or put together a
small test program that illustrates the problem so that I and others
can try it out.

Cheers,
Robert.
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