Hi Fred,
As far as I know, they are not planeed to be part of OSG's API for 3.0.
I wrote a class for dealing with these textures based on the code for
other texture objects. The implementation can be improved to resuse
Texture::TextureObject instead or redeclaring its own
TextureBuffer::TextureBufferObject class. Nevertheless it worked for me.
I can contribute the code for others to use and review for future inclusion.
Regards,
Juan
On 17/01/11 14:55, Fred Smith wrote:
Hi everyone,
Are Texture Buffer Objects supported in OSG? From what I can see, I
have to create and manage them myself.
Cheers, Fred
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http://forum.openscenegraph.org/viewtopic.php?p=35695#35695
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