Hi Fred,
As far as I know, they are not planeed to be part of OSG's API for 3.0. I wrote a class for dealing with these textures based on the code for other texture objects. The implementation can be improved to resuse Texture::TextureObject instead or redeclaring its own TextureBuffer::TextureBufferObject class. Nevertheless it worked for me.
I can contribute the code for others to use and review for future inclusion.

Regards,
Juan

On 17/01/11 14:55, Fred Smith wrote:
Hi everyone,

Are Texture Buffer Objects supported in OSG? From what I can see, I
have to create and manage them myself.

Cheers, Fred



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