Juan Hernando wrote: > Hi Fred, > As far as I know, they are not planeed to be part of OSG's API for 3.0. > I wrote a class for dealing with these textures based on the code for > other texture objects. The implementation can be improved to resuse > Texture::TextureObject instead or redeclaring its own > TextureBuffer::TextureBufferObject class. Nevertheless it worked for me. > I can contribute the code for others to use and review for future inclusion. > > Regards, > Juan > > On 17/01/11 14:55, Fred Smith wrote: > > > Hi everyone, > > > > Are Texture Buffer Objects supported in OSG? From what I can see, I > > have to create and manage them myself. > > > > Cheers, Fred > > > >
Hi Juan, Sounds great. Your forum settings are not configured to accept private messages. I'm interested in your work, if you're willing to share some code with me drop me an email at fclXYZ.gvs <at> gmail.com (replace 'XYZ' with 'aux') Regards Fred ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=35697#35697 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

