Hi, I have the following problem: I've got a (for example, 1024x1024px) Image and each animation cycle I need (in a smaller texture) a slightly different part of this Image.
e.g. 1. Pass: x1 = 0, x2 = 64, y = 0, y2 = 64 2. Pass: x1 = 0, x2 = 64, y = 1, y2 = 65 3. Pass: x1 = 0, x2 = 64, y = 2, y 2 = 66 Could I somehow use copyTexImage2D (State & state, int x, int y, int width, int height) but with my 1024px Texture as Source? E.g targetImage.copyTexImage2D(sourceImage,0,y,64,y+64) Or is there another way to go? Thank you and please excuse my bad english. Cheers, Marc ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39554#39554 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

