Yes, that was also my first approach, but I need a resulting Texture2D.

I'm working with an external painting lib, which requires a Texture2D as a 
brush.

I'm painting tire tracks and the used painter draws on each animation cycle.
Therefore i use the tire rotation to calculate the current tire track 
(normal&bump map).

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=39565#39565





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to