Yes, that was also my first approach, but I need a resulting Texture2D. I'm working with an external painting lib, which requires a Texture2D as a brush.
I'm painting tire tracks and the used painter draws on each animation cycle. Therefore i use the tire rotation to calculate the current tire track (normal&bump map). ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=39565#39565 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

