my code:

bool GraphicSceneClass::RSetTexturePosition(std::string ObjectName,
float dx, float dy, unsigned int UnitNumber)
{
        //Находим объект
        osg::ref_ptr<FindNamedNodeVisitor> fnnv = new 
FindNamedNodeVisitor(ObjectName);
    root->accept(*fnnv.get());
        //Если такой объект есть, ищем анимацию
        if (!fnnv->_foundNodes.empty())
        {
                if (fnnv->_foundNodes.size()>1) std::cout << "Warning: Duplicate
names - " << ObjectName << std::endl;
                osg::ref_ptr<FindGeometryVisitor> zzz = new 
FindGeometryVisitor();
                fnnv->_foundNodes.front().get()->accept (*zzz.get());
                //Если геометрия найдена
                if (!zzz->geom.get())
                {
                        std::cout << "geometry NOT found";
                        //delete zzz;
                        //delete fnnv;
                        return false;
                }
                //MOVE TEXTURE COORDINATES 
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
                osg::ref_ptr<osg::Vec2Array> vertices2 =
dynamic_cast<osg::Vec2Array*>
(zzz->geom->getTexCoordArray(UnitNumber)) ;
                for (unsigned int u =0 ; u < vertices2->size(); u++)
                {
                        vertices2->at(u).x() += dx;
                        vertices2->at(u).y() += dy;
                }
                //Чистим мусор
                //delete zzz;
        }
        else
        {
                std::cout << "Find objects in Root - FALSE! " << ObjectName << 
std::endl;
                //delete fnnv;
                return false;
        }
        //Чистим мусор
        //delete fnnv;
        return true;
}

2011/5/20 Marc Wahl <[email protected]>:
> Yes, that was also my first approach, but I need a resulting Texture2D.
>
> I'm working with an external painting lib, which requires a Texture2D as a 
> brush.
>
> I'm painting tire tracks and the used painter draws on each animation cycle.
> Therefore i use the tire rotation to calculate the current tire track 
> (normal&bump map).
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=39565#39565
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Maxim Gammer
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