On 5/19/2011 9:19 AM, Marc Wahl wrote: > I've got a (for example, 1024x1024px) Image and > each animation cycle I need (in a smaller texture) a slightly different part > of this Image.
Maybe I'm missing something but wouldn't it be better to store one large texture image and just change your vertex texture coordinates to view a different part of this image as needed? Reloading a texture is slow compared to reloading new vertex texcoords. -- Chris 'Xenon' Hanson, omo sanza lettere. [email protected] http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

