Hi,

you could use a pre-render RTT pass with an ortho camera that just views a part of the larger texture and outputs a Texture2D.

jp

On 19/05/11 18:29, Marc Wahl wrote:
Yes, that was also my first approach, but I need a resulting Texture2D.

I'm working with an external painting lib, which requires a Texture2D as a 
brush.

I'm painting tire tracks and the used painter draws on each animation cycle.
Therefore i use the tire rotation to calculate the current tire track 
(normal&bump map).

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=39565#39565





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