Hi all. osgExp expects specular in range 0...1000, that is range you can set in 3ds max for specular intensity. It's looks different in 3ds max then in osg though.
Sergey. 17.06.2011, 18:53, "Jean-Sébastien Guay" <[email protected]>: > Hi Farshid, > >> I'm not sure who the original author of that code is, so I don't know >> the reason for that division. You're probably correct about removing it. >> I'll take a closer look at it and get back to you. > > OK, at least for me removing the 9.99 divisor makes the result in OSG > look almost exactly like what's in 3DSMax. Let me know if you want more > info. > > Thanks, > > J-S > > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.dyndns-web.com/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

