Hi Jean-Sébastien,

Sorry, I've been busy lately. Should I still look into this or does the
existing behavior make sense now?

Cheers,
Farshid

On Tue, Jun 21, 2011 at 7:31 AM, Jean-Sébastien Guay <
[email protected]> wrote:

> Hi Sergey,
>
>
>  osgExp expects specular in range 0...1000, that is range you can set in
>> 3ds max for specular intensity. It's looks different in 3ds max then in osg
>> though.
>>
>
> OK, that explains it, I thought the max was 100. I'll adjust my shaders so
> the result looks the same in Max and in OSG.
>
>
> Thanks,
>
> J-S
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