Hi Jean-Sébastien, Sorry, I've been busy lately. Should I still look into this or does the existing behavior make sense now?
Cheers, Farshid On Tue, Jun 21, 2011 at 7:31 AM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Sergey, > > > osgExp expects specular in range 0...1000, that is range you can set in >> 3ds max for specular intensity. It's looks different in 3ds max then in osg >> though. >> > > OK, that explains it, I thought the max was 100. I'll adjust my shaders so > the result looks the same in Max and in OSG. > > > Thanks, > > J-S > -- > ______________________________**________________________ > Jean-Sebastien Guay > jean-sebastien.guay@cm-labs.**com<[email protected]> > http://www.cm-labs.com/ > > http://whitestar02.dyndns-web.**com/<http://whitestar02.dyndns-web.com/> > ______________________________**_________________ > osg-users mailing list > osg-users@lists.**openscenegraph.org <[email protected]> > http://lists.openscenegraph.**org/listinfo.cgi/osg-users-** > openscenegraph.org<http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org> >
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