Hi Farshid,
If nobody has any strong objections, I will go ahead and remove the divide by 9.99.
I agree with both your conclusions, at least from my perspective the results are more consistent without that division. I was compensating in my shaders, as I said, but being able not to do that would be even better.
Thanks, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.dyndns-web.com/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

