Hi Farshid,

If nobody has any strong objections, I will go ahead and remove the
divide by 9.99.

I agree with both your conclusions, at least from my perspective the results are more consistent without that division. I was compensating in my shaders, as I said, but being able not to do that would be even better.

Thanks,

J-S
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______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                    http://whitestar02.dyndns-web.com/
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