Hi Sergey,

osgExp expects specular in range 0...1000, that is range you can set in 3ds max 
for specular intensity. It's looks different in 3ds max then in osg though.

OK, that explains it, I thought the max was 100. I'll adjust my shaders so the result looks the same in Max and in OSG.

Thanks,

J-S
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Jean-Sebastien Guay    [email protected]
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