Hi Yann,
On 24/08/11 23:17 , Yann Blaudin de Thé wrote:
> #include <osg/Shape>
> #include <osg/ShapeDrawable>
> #include <osg/Geode>
> #include <osgViewer/Viewer>
>
> int main(int argc, char *argv[]) {
> osg::Group* root = new osg::Group;
> osg::Geode* geode = new osg::Geode();
>
> geode->addDrawable(new osg::ShapeDrawable(new
> osg::Sphere(osg::Vec3(0.,0.,0.), 1.)));
> root->addChild( geode );
>
> osgViewer::Viewer viewer;
> viewer.setSceneData( root );
> viewer.realize();
>
> while( !viewer.done() )
> viewer.frame();
>
> return 0;
> }
No idea - it looks fine and works for me (also on Lion).
Your best bet is probably to run it from gdb and see where it barfs.
When you say loading a .3ds works fine, is that through osgviewer or your own
application?
HTH,
Cheers,
/ulrich
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